"Building your character we hope will evoke a sense of the good old fashioned RPG genre," Kitao says. The point is, as with previous From titles, there is a wide variety of weapons, equipment, magic and skills available to the player, to fit to your personal preference or to adapt to the situation at hand. From also floated the option of becoming a skilled archer that excels at long-range combat. One specialised in sword combat and melee, and a spellcasting sorcerer in blue. In the gameplay we were shown - in which the HUD was always hidden - we saw two main builds. The player character for example returns to the customisable avatar of the Souls games and Bloodborne, after Sekiro featured a set protagonist character. With the setting out of the way From went on to talk about the systems of Elden Ring, which it says are the result of the studio essentially taking the good bits from its previous RPG titles and expanding on them in a much grander scale.
Gta 5 demo gameplay software#
Which is From Software speak for ever more terrifying and grotesque enemies around every corner. We were told there were wintery plains and snow-capped peaks, a flooded city, and a whole other range of diverse maps, each with their own distinct flavour.
But that isn't the case, From says both Legacy Dungeons and the Overworld itself encompass a huge variety of environments and biomes, each with their own unique characteristics and dangers to face. From are calling these Legacy Dungeons, and it feels like these will be the areas to approach when you want to maybe further the main quest or test your might against a bigger challenge, once you've cut your teeth on a few smaller dungeons first.Ĭalling them dungeons feels a little bit simplistic though, because it makes them all sound like the same subterranean crypts we've seen before in a host of other games.
These colossal structures, once you dive in, will slowly unfold with more intricate, multi-layered level design, granting players larger and perhaps more thematic or unique challenges to overcome. It sounds like these dungeons feature smaller scale bosses and treasure, but also branching out from the open Overworld are much larger multi-tiered castles and other huge dungeon areas, which are perhaps more akin to what you find in the Dark Souls series.
"The Land Between is truly dense with dangers and secrets," Kitao says, "and our aim is for the player to make these discoveries and have these chance encounters just through the act of exploring." Branching out from this open area are numerous dungeons which are seamlessly connected within the Overworld, containing treasures and fearsome bosses. One thing From was very keen to impress was that Elden Ring centres around a vast and interconnected Overworld, and one that's not just big for the sake of being big. That's not to say that the structure and setting of the world doesn't have a huge role to play still.